The levels, while challenging, are beatable and it’s not a case of ‘if you build the wrong stuff you’ll fail’, like many other games. It should help new players, however the game is rather intuitive and very easy to pick up so it’s worth diving in feet first and playing around. They have been replaced by some nice alternatives such as Mock Star, 8-bitten and Pandemic, although they don’t hold a candle to Theme Hospital’s King Complex, Slack Tongue or TV Personalities.Īs a fanatical Theme Hospital player, I found the tutorial character totally unnecessary - everything made perfect sense to me despite being updated. There are, of course, some changes here to ensure that Two Point does not end up in the sights of EA, so therefore the classic illnesses that featured in Theme Hospital have gone. Pleasant, cheerful tunes accompany you while you play, and there’s little noise aside from general hospital sounds, and of course, the fantastic receptionist over the address system. The graphics are obviously inspired by Theme Hospital with a little Wallace & Gromit thrown in. Like many similar games, WASD moves the camera around the map with R and F altering the angle. Moving around in three dimensions is easy. To begin with, you have only a small pool of applicants, but as your hospital grows so does that pool. Hiring staff is also very easy: click into the staff tab, find who you want to hire and click hire. Chairs, tables, bookcases and much more can be placed in multiple positions at multiple angles. Within minutes I was into the game and building away, and while the rooms don’t allow for much space to move outside the grid based building, the rooms themselves offer a lot more freedom when it comes to placing items. As much as I love Planet Coaster, it did away with much of Rollercoaster Coaster Tycoon’s grid-based gameplay, and while this allowed for more creative freedom and realistic looking parks, it didn’t make the game any more fun. Rooms are limited to variations on squares based on a grid, the hospital levels are always squared off – no diagonal walls for us! While some more creative people may scoff at this, it’s the grid-based rigidity of the game that makes it so a joy to play. While the game is in now 3D, the building aspect is largely unchanged from its 2D counterpart. Two Point Studios have followed the lead of Theme Hospital and kept things simple. It has also built upon that old style of gameplay, making Two Point Hospital feel more like a natural sequel to Theme Hospital. Two Point Studios have managed to do the impossible by taking everything that made Theme Hospital a classic and placed it into a 3D game engine. Two Point Hospital’s main aim is to totally recreate the feel of Theme Hospital and, at the same time, modernise it and make it new. Hysteria Hospital and Hospital Tycoon have all fallen by the wayside and been forgotten (they were awful). It’s bringing back a niche tycoon genre, in which we haven’t had a decent game in years. It’s easy to feel nostalgic for ‘the good ol’ days’.īut Two Point Hospital isn’t a one note, cash grab notalgia thief at all. The 90s were a golden era for video games, and due to rising development costs leading to a lack of experimentation in AAA gaming, games have become less unique over time. It’s a clever, yet upsetting way to target a core audience by age. Remember He-Man? Then buy your insurance with moneysupermarket. Remember Ghostbusters? Then bank with Halifax. In 2018, we are being nostalgia milked like never before. It’s these success stories which have fueled some of the original Theme Hospital team to open Two Point Studios and start up Two Point Hospital. It’s surprising that EA hasn’t attempted to use these legendary game series better over the past few years, considering that spiritual successors like Cities Skylines, War for the Overworld and Satellite Reign have all done rather well for themselves. SimCity, Dungeon Keeper, Syndicate, Theme Park & Hospital, Wing Commander, Command and Conquer. EA, like some kind of video games version of Smaug the Dragon, sits atop this pile of game franchises, only letting them out when they can make a quick buck off them. Developer: Two Point Studios Publisher: Sega Platform(s): PCĮA are cocks, aren’t they? We’ve discussed them enough on Cultured Vultures over the years that I don’t feel the need to bang on about loot boxes, instead we’re going to talk about intellectual property.
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